

It’s no coincidence that my three failed hunts were all against new monsters that I’d never faced before. More often than not, it did.īut still, like the rest of Sunbreak, this difficulty curve feels best when fighting unfamiliar critters. Each time a beast sent me flying and I attempted to counterattack rather than heal, I felt my elbows tense up, hoping the beast wouldn’t punish my greed. But I always knew when I was making a risky or stupid play. The Master Rank monsters can do a shocking amount of damage in a single, simple blow, which certainly caught me off guard. It’s to Sunbreak’s great credit that I almost never felt like the game had robbed me when the screen went black and my Palico carted me away. In fact, unlike Rise’s main campaign, Sunbreak’s later hunts were difficult enough that I failed three of them - my first failures since the uber-hard Monster Hunter World: Iceborne. In Sunbreak’s Master Rank, even the more innocuous monsters managed to take one or two of my three lives, forcing me to buckle down or risk a failed quest.

And, in the beginning, Sunbreak is extremely light on new experiences.ĭespite the early hunts’ familiarity, Sunbreak does ratchet up the difficulty significantly. Sure, Monster Hunter is all about grinding for gear and perfecting the hunt - but new challenges are what I want from expansions. So each time one of these old beasts came up as a quest option, I couldn’t help but roll my eyes and pick the monster I was least sick of. I worked to get here, but Sunbreak still bides its time before it rewards me with cool new stuff. At this point, I’m tired of the original game’s roster. That’s not to mention the many times I farmed them in the year leading up to Sunbreak, and the times I hunted them when Rise came to PC. Sunbreak is a late-game expansion, so it’s frustrating as hell that I’m still fighting monsters I already fought twice during the main game. While the Urgent story quests usually introduce a beast that’s new to Sunbreak, the quests in between ask me to hunt returning monsters like Kulu-Ya-Ku, Pukei-Pukei, and Aknosom.

In order to increase my Master Rank - unlocking Urgent Quests that progress the story - I need to prove my worth to the in-game characters by choosing from a variety of non-urgent hunts. But instead of Low Rank and High Rank, Sunbreak offers the far more difficult Master Rank. Much like Monster Hunter Rise before it, Sunbreak’s quests are broken up into ranks. And Sunbreak is eventually another great expansion for another great Monster Hunter game, but it’s a little too interested in the ground it’s already tread.

Ordinarily, that would be a compliment coming from someone who called Monster Hunter Rise one of the best games on Switch. Monster Hunter Rise: Sunbreak is more of the same.
